<aside> ⌛ Status Prototyped

</aside>

<aside> 🎲 Design owner Kevin Asla

</aside>

<aside> 🔧 Tech owner Kevin Asla

</aside>

<aside> 🎨 Art Owner(s) Kevin Asla

</aside>

Context

My plan is to bring the classic game of Snake into the modern era with a 1v1 twist. The goal is to keep everything that made the original so enticing while adding a few new elements.

Hypothesis

If everything goes to plan, players will have a familiar but fresh was to experience the game of Snake with a friend no less.

Measuring success

My hope is that players will intuitively pick up and play the game, thanks to the Classic’s existence and popularity. The goal is also to have at least one of the player feel a moment of dread as their opponent grows bigger, but that dread should turn into relief once they match their size.

Design

Summary

I will be keeping the essentials of Snake, while making minor changes to the movement and adding the multiplayer element.

Movement

Pellet

Player VS Player Interactions

UI